As part of our comprehensive, end-to-end character development pipeline, we provide high-quality rigging services tailored to meet the demands of modern game production. Our experienced rigging team specializes in creating versatile, animator-friendly rigs compatible with a wide range of platforms and engines, primarily focusing on Maya and Unreal Engine.
Whether it’s for stylized or realistic characters, our riggers ensure seamless deformation, clean control systems, and robust performance. From body mechanics to facial rigs, we deliver production-ready solutions optimized for real-time workflows.
Rigging is a crucial step in our integrated character process, and we make sure it’s done right.
We know that one of the more challenging areas in the industry is Grooming, and we love to know that we excel in it.
From Card Based for optimized Games to Strand Based Grooms done in XGen / Houdini for Cinematics or Next Gen Games, we know what to do, From Volume Sculpts to the Final LODS, passing through Card Texture Creation.
We have a Diverse set of tools that help us speed up processes, letting the Artist to work on the actual Art, our tools allow us to adapt to any Workflow, being able to output different textures, depending on the engine and the requirements.
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