One of our areas of expertise are cloth and Outfits, Starting from Marvelous Designer, Scanned Clothes or Hands Sculpted, to Final RealTime Dynamics or Offline Simulation for Cinematics.
We have develop a set of tools and workflows to speed up the process for cloth creation, working in between Marvelous Designer, Houdini, ZBrush and Maya, the Artist can focus the majority of the time on having amazing results and reducing the amount of human input on repetitive tasks that may lead to bumps on the road.
We understand that each studio has their own workflows, and we very much like to say that we can adapt to any kind of workflow, implementing some of our own in the process, we can not only become part of your own structure but also help to make it better if there's room for it.
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